This is a small script for quickly locking/unlocking your 3ds Max camera.
Install and run the macroscript (‘addCameraLock’ in category ‘MB Tools’) to attach a new rollout (implemented by a Custom Attribute) to the selected camera(s).
Position, rotation and scale of the cameras and their targets will be locked. This is useful if you want to prevent any accidental changes to the cameras. Unlike other scripted solutions, this will work without any additional script files, once you have applied it to a camera. So you can safely send the file to your render farm or other 3ds Max users without having to worry about missing script files.
Note: Locking a camera will not affect any existing animation.
This is a standalone script for computing a convex hull mesh from a scene element.
Run the script normally, e.g. by drag-and-drop into a 3ds Max session.
This will open a little UI to control the creation of the convex hull mesh. Pick a scene object, adjust parameters as needed and click the calculate button to start the process. Afterwards, your convex hull mesh will be selected.
Note: This could be slow for high-resolution geometry.