Instructions:
1.Material type conversion,Conversion between vray and standard material.
2.Provide conversion between several range, please become familiar with on their own.
3.Before using a backup file, try several times, you’ll like it.
Instructions:
1.Object surface movement,I used a small script in 3dmax, Make simple object motion animation。
2.Easy to understand script, pick up ground, path and pick up objects from the ground to adjust the height of the object, click Generate animation.
3.Before using a backup file, try several times, you’ll like it.
Script to generate fibers around the spline.
Author:3dmax script
Site:http://bodyulcg.com/scripts/Spline-Fibers/
Translation: Scriptsays
Changelog:
[v1.5 current version]
[v1.0]
Instructions:
1.Random Fade Mosaic,3dsmax in poly surface level, run the script.
2.Poly randomly selected surface gradient is to do with Mosaic, the principle is to use my own principles to do manually.
3.Premise Objects have height, (non-top view of the drawing sheet surface objects).
4.Some surface is divided into several sections, each in percentage selection, Out the effect of the case.
5.Before using a backup file, try several times, you’ll like it.
Operation Demo:
1.Traffic generator,One of the animation in a construction project, I used script.
2.Easy to understand script, add the car, add the line, and then generates, based on the results appearing,
adjust parameters, very useful and convenient.
3.Axial general default, resulting car, the wrong direction, they can click on the flip, or modifythe line starting point.
4.Maximum speed and minimum spacing, according to the length of the scene units and lines to set up, the unit is very important.
5.Before using a backup file, try several times, you’ll like it.
Instructions:
1.Import Material,I used a small script in 3dmax, very easy to select the object material chosen.
2.Select”All objects”or”Current selection”,Set to import material editor Pages,Click Enter, the material will appear in the Material Editor.
3.Before using a backup file, try several times, you’ll like it.
Author:3dmax script
Site:http://bodyulcg.com/scripts/boxify/
Translation: Scriptsays
Instructions:
1.In the scene 3dsmax,Modifier for the deformation of the object in the box.
2.Put the boxify.ms in <Max_Folder>/Scripts/Startup